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Abilities are attributes of the Player.
Overview[]
The attributes and affinities for the abilities can be found here. This is a list of all abilities, feel free to add more.
- Physical - known as 'techniques', more commonly 'moves' or 'skills'.
- Magical - known as 'spells'.
There are six schools for physical abilities and six schools for magic. These were the official Schools as classified by magisters during ancient times, and are still in use today.
Each ability falls under at least one School, although there are, of course, hybrid powers that cannot be placed into any one category. And yet new abilities are often discovered by adventurers and scholars. By training within these Schools, one will find his or her corresponding Attributes to grow.
Players can earn Ability Points from leveling up or a special item to upgrade their ability ranks.
Abilities can fail or even backfire due to low skill and practice. For example, low combat skill may result in Morale Boost failing or possibly backfiring, inflicting damage upon the player.
You can only use an ability once per battle, with the exception of boss battles, where you can use it twice (not the same one though).
Abilities are classified into Attributes and Affinities.
Ability | Description | Attribiute or Affinity? |
---|---|---|
Morale Boost | Boosts an attack by 5% per level. | Attribute |
Aimed Attack | If the attack hits the opponent in a specific place, it creates a negative status effect for the foe. | Attribute |
Elemental Barrier | A temporary defense against attacks. | Affinity |
Spellcrush | Removes any and all curses but not status effects. | Affinity |
Ambush | Your next attack is an automatic critical hit if the target is not aware of your presence. | Attribute |
Concentrated Sight | Sets a foe alight, reducing it to ashes. | Attribute |
Aspect Of The Sky | Allows you to move anywhere in a battle, which lets you dodge attacks easier. | Affinity |
A Call To Arms | Drastically induces your health and damage bonuses by 5% per level. | Affinity |
A Farewell To Arms | Drastically reduces the durability of your foes' items, as well as weakening enemy attacks. Best used with A Call To Arms. | Affinity |
Obsidian Skin | Induces armor defense by 3% per level. | Affinity |
Pack Beast | Adds 5 extra free spaces in yur wizard's inventory. | Attribute |
Gotta Go Fast | Increases movent speed, attack speed and reflexes. | Attribute |
Stoneskin | Increases armor bonuses by 5% per level. | Attribute |
Steelskin | Increases armor bonuses by 10% per level. | Attribute |
Calling In Reinforcements | Temporarily combines you with your pet team, adding your pets' health and damage total. Wears off after one attack. | Affinity |
Revitalize | Maximizes your health, damage, critical hit chances and bonuses. | Attribute |
Magma Field | Deals 25% more damage per level to Plant or Ice pets. | Affinity |
Sheltered | Turns the opponent's area attack into a single ranged attack. | Affinity |
Improving Gameplay[]
This would make the game more interesting, attracting players.
Math Factor[]
Players mainly learn/upgrade abilities at leveling up. Yet, on the other hand, there are some abilities learned under certain conditions. This will cause for the player to battle more often.