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Community Version

Abilities are attributes of the Player.

Overview[]

The attributes and affinities for the abilities can be found here. This is a list of all abilities, feel free to add more.

  • Physical - known as 'techniques', more commonly 'moves' or 'skills'.
  • Magical - known as 'spells'.

There are six schools for physical abilities and six schools for magic. These were the official Schools as classified by magisters during ancient times, and are still in use today.

Each ability falls under at least one School, although there are, of course, hybrid powers that cannot be placed into any one category. And yet new abilities are often discovered by adventurers and scholars. By training within these Schools, one will find his or her corresponding Attributes to grow.

Players can earn Ability Points from leveling up or a special item to upgrade their ability ranks.

Abilities can fail or even backfire due to low skill and practice. For example, low combat skill may result in Morale Boost failing or possibly backfiring, inflicting damage upon the player.

You can only use an ability once per battle, with the exception of boss battles, where you can use it twice (not the same one though).

Abilities are classified into Attributes and Affinities.

Ability Description Attribiute or Affinity?
Morale Boost Boosts an attack by 5% per level. Attribute
Aimed Attack If the attack hits the opponent in a specific place, it creates a negative status effect for the foe. Attribute
Elemental Barrier A temporary defense against attacks. Affinity
Spellcrush Removes any and all curses but not status effects. Affinity
Ambush Your next attack is an automatic critical hit if the target is not aware of your presence. Attribute
Concentrated Sight Sets a foe alight, reducing it to ashes. Attribute
Aspect Of The Sky Allows you to move anywhere in a battle, which lets you dodge attacks easier. Affinity
A Call To Arms Drastically induces your health and damage bonuses by 5% per level. Affinity
A Farewell To Arms Drastically reduces the durability of your foes' items, as well as weakening enemy attacks. Best used with A Call To Arms. Affinity
Obsidian Skin Induces armor defense by 3% per level. Affinity
Pack Beast Adds 5 extra free spaces in yur wizard's inventory. Attribute
Gotta Go Fast Increases movent speed, attack speed and reflexes. Attribute
Stoneskin Increases armor bonuses by 5% per level. Attribute
Steelskin Increases armor bonuses by 10% per level. Attribute
Calling In Reinforcements Temporarily combines you with your pet team, adding your pets' health and damage total. Wears off after one attack. Affinity
Revitalize Maximizes your health, damage, critical hit chances and bonuses. Attribute
Magma Field Deals 25% more damage per level to Plant or Ice pets. Affinity
Sheltered Turns the opponent's area attack into a single ranged attack. Affinity

Improving Gameplay[]

This would make the game more interesting, attracting players.

Math Factor[]

Players mainly learn/upgrade abilities at leveling up. Yet, on the other hand, there are some abilities learned under certain conditions. This will cause for the player to battle more often.

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