Attributes represent your stats in certain areas, specifically the Physical ones. Affinities are similar to attributes, however they have no symbol, and they belong to the Magical Schools. Attributes and affinities are necessary to perform particular abilities, and they can be boosted by types of armor and accessories.
Overview[]
Each time you level up, you get Attribute points and Affinity points, which can be used to level up any stat. Due to the limited number of points that can be earned (once you reach Level 100, you stop earning attribute points), it is impossible to max out every stat. Instead, you are able to max out up to 3 stats with the points you earn. Each stat can be raised to 255 through points, but it is worth noting that stats can go higher using bonuses from enchanted items or certain classes.
Attribute[]
Attribute |
Abbreviation |
Affects |
10 in this attribute provides | 100 in this attribute proves |
---|---|---|---|---|
Strength | STR | Physical damage | +10% damage with attacks+10% damage with physical abilities | +100% damage with attacks+100% damage with physical abilities |
Agility | AGI | Movement, attack speed | +2.5% movement speed+5% attack speed | +25% movement speed+
50% attack speed |
Vitality | VIT | Health regeneration, maximum health, resistance to physical ailments | +10% maximum health+10% health regeneration
+5% resistance to Poison, Weakness, Slowness, Disease, Stun, etc |
+100% maximum health+100% health regeneration
+50% resistance to Poison, Weakness, Slowness, Disease, Stun, etc |
Intelligence | INT | Speed of ability use, skill points gained per level | 5% cooldown reduction
+10% skill points gained per level |
50% cooldown reduction
+100% skill points gained per level |
Devotion/Resolve | DEV/RES | Energy regeneration, maximum energy, resistance to mental ailments | +10% maximum energy+10% energy regeneration rate
+5% resistance to Sleep, Charm, Confusion, etc |
+100% maximum energy+100% energy regeneration rate
+50% resistance to Sleep, Charm, Confusion, etc |
Karma | KAR | Influencing others, fortune, luck. | +2% better trading prices+2% critical hit chance
+10% NPC interaction |
+20% better trading prices+20% critical hit chance
+100% NPC interaction |
Affinities[]
Affinity | Affects | 10 in this affinity provides | 100 in this affinity provides |
---|---|---|---|
Astral | Attunement to divine power. | +10% effect with light spells+10% light resistance |
+100% effect with light spells+100% light resistance |
Shadow | Attunement to elemental shadow. | +10% effect with shadow spells+10% shadow resistance |
+100% effect with shadow spells+100% shadow resistance |
Earth | Attunement to elemental earth. | +10% effect with earth spells+10% earth resistance |
+100% effect with earth spells+100% earth resistance |
Ice | Attunement to elemental ice. | +10% effect with earth spells+10% earth resistance |
+100% effect with earth spells+100% earth resistance |
Storm | Attunement to elemental air and storms. | +10% effect with air spells+10% air resistance |
+100% effect with air spells+100% air resistance |
Fire | The strength of fire spells as well as resistance to elemental fire. | +10% effect with fire spells+10% fire resistance |
+100% effect with fire spells+100% fire resistance |
Water | As above, except one's attunement to elemental water. | +10% effect with water spells+10% water resistance |
+100% effect with water spells+100% water resistance |
Improving Gameplay[]
This would make the game more interesting and attract players.
Math Factor[]
Since these attributes are obtained through leveling up, it'll encourage players to battle.