Friendly Chameleon Version |
Combo Elements are a feature in Prodigy.
Combo Elements Known[]
Splashtral - A powerful combo of Water and Astral. Sometimes contains Fire.
Burntral - A blazing combo of Fire and Astral. Can burn enemies and also stop the Order of Influence.
Frostral - A cold combo of Ice and Astral. Froze the evil Omega Darkness and weakened him.
Leaftral - A special combo of Astral and Earth/Plant. Can destroy Water Crystal Golems.
Zapstral - An electric combo of Astral and Storm. A blast of the Ancient Zapstral spell, Thunder Bomb Beam, defeated Hyper Dark Kevin.
Hypernova - A mix of the previous 5, intended to destroy the Order of Influence and their Clone Minions.
Oil - A mix of Fire and Water. Can slow down even Astral beings.
Chemic - An element made when trying to make Splashtral without chemical knowledge. Can hurt all enemies, and even friends when making a chemical mishap.
Sand - A mix of Earth and Water. Can cause sandstorms like the one that knocked out the Shadow Giant.
Metal - When Fire magic heats up Earth magic, it becomes Metal magic. Can help construction workers.
Brick - Metal magic plus Earth magic creates Brick magic. Also helps construction workers.
Neutral Combos Known[]
Confusion - Shadow corrupting Astral magic. This causes intense confusion and hurts the brains of every creature but Astral creatures.
Quicksand - A Sand-Water combo. A powerful Quicksand Beam from Old One had paralyzed Kevin for a minute.
Jewel - A mix of Ice and some depowered Shadow. Strong enough to hurt itself.
Bad Combos Known[]
Decay - A dangerous combo of Earth and Shadow. Will cause Plant pets to wither away.
Possessed Jewel - When powered Shadow magic hits the Ice magic, it turns to a Possessed Jewel.
Darkness - When Shadow magic hits the air of Storm, the terrible Darkness will set in.
Math Factor[]
This will make players do more math by including a special Combo Relic if they get 50 math questions correct in a row, starting at Level 50. This encourages battling multiple enemies.
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