FourSevensRueful Version |
Combo Elements, or Combination Elements, include all fanon elements and some canon elements within the FourSevensRueful Version.
Overview[]
All Combinations[]
The combinations are as follows:
Element 1 >
Element 2 V |
Earth | Ice | Storm | Fire | Water |
---|---|---|---|---|---|
Earth | Earth | Biohazard | Fragrance | Fossil | Algae |
Ice | Ice | Sound | Chill & Char's | Slush | |
Storm | Storm | Dargon's | Rain | ||
Fire | Fire | Steam | |||
Water | Water |
Element 1 >
Element 2 V |
Earth | Ice | Storm | Fire | Water |
---|---|---|---|---|---|
Biohazard (Earth + Ice) | Radiation | Apocalyptic | Nuclear | ||
Fragrance (Earth +Storm) | Radiation | Royal | Psychoactive | ||
Fossil (Earth + Fire) | Apocalyptic | Royal | Elven | ||
Algae (Earth + Water) | Nuclear | Psychoactive | Elven | ||
Sound (Ice + Storm) | Radiation | Ozone | Monsoon | ||
Chill & Char's (Ice + Fire) | Apocalyptic | Ozone | Tepid | ||
Slush (Ice + Water) | Nuclear | Monsoon | Tepid | ||
Dargon's (Storm + Fire) | Royal | Ozone | Sharp | ||
Rain (Storm + Water) | Psychoactive | Monsoon | Sharp | ||
Steam (Fire + Water) | Elven | Tepid | Sharp |
Element 1 >
Element 2 V |
Earth | Ice | Storm | Fire | Water |
---|---|---|---|---|---|
Radiation (Earth + Ice + Storm) | Desert | Ocean | |||
Apocalyptic (Earth + Ice + Fire) | Desert | Alpine | |||
Nuclear (Earth + Ice + Water) | Ocean | Alpine | |||
Royal (Earth + Storm + Fire) | Desert | Wiccans' | |||
Psychoactive (Earth + Storm + Water) | Ocean | Wiccans' | |||
Elven (Earth + Fire + Water) | Alpine | Wiccans' | |||
Ozone (Ice + Storm + Fire) | Desert | Aerial | |||
Monsoon (Ice + Storm + Water) | Ocean | Aerial | |||
Tepid (Ice + Fire + Water) | Alpine | Aerial | |||
Sharp (Storm + Fire + Water) | Wiccans' | Aerial |
Element | Combination of... | Representation | In Contrast To |
---|---|---|---|
Astral | All five traditional elements. | Order by Cooperation | Order by Subjection (of a part of Nature) |
Shadow | (Disruption of) all five traditional elements. | Order by Reformation | |
Nonmagical | (Absense of) any of the five traditional elements. | Order by Nature |
Combination Element Strengths and Weaknesses[]
The combination elements tend to have an average amount of strengths and weaknesses based on each traditional element. For example, if element A is weak against A, B, and C, strong against D, E, F, and H, and neutral against G and H, and is combined with element C, which is weak against B, C, and D, strong against A, E, and F, and neutral against G and H, combination element AC is weak against B and C, minorly weak against none of the 8 elements, neutral against A, D, and G, minorly strong against H, and strong against E and F. Following this, these are the Strengths and Weaknesses of the combination elements. Because there are no repeated (biased) elements within a combination element due to the nature of the elements according to Prodigy metaphysics, there is no major bias of one element over another with the exception of the shadow element when used as a component.
Improving Gameplay[]
These fanon combination elements are all made to change the battle meta of the game, providing an escape from the game's simplicity reaching only the normal elements, minor buffs and debuffs, consumeables, base and additional health and power, and levels.
Math Factor[]
Players that wish to change their own wizard's elemental nature from Astral to Nonmagical or backward would need to complete a myriad of math questions (all correctly, 100 in a row) under The Smuggler's supervision. The other elements don't exist within the Version yet, or at least no longer exist in the FourSevensRueful Version anymore.
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