“ | I'm not done working with this; I simply won't drop the project. Let me continue. | ” |
— Delila Quakeman
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Delila Quakeman is an unused roleplay character.
Appearance[]
They have kept their natural appearance with only minimal changes, wearing their brown hair in a bob and keeping their welding goggles and a gas mask over their nose, mouth, and chin to avoid hazards. They are wary that having pale cornflower-colored skin does not do well in radiation, so they cover up in their conservative work uniforms both outside and inside. They are short, barely able to outsize a Gizmotron, but they are accepting that they are from a species of little people.
Personality[]
Hailing from Skywatch, Delila is a mild-mannered Skywatch engineer that loves construction and demolition, as well as the overall upgrades in the floating island's technologies. Her passion to mend and recreate sometimes leaves her in trouble because some things are best left in pieces. While mostly humble, she is proud of her degrees and projects, as well as her help in providing safety for Floatlings after their diaspora soon after the disappearance of the Lost Island. She has polite table manners, but will not bend to those that hold prejudice.
If ever in a "friendship" with someone that she begins to dislike and tolerates a lot less, it takes a while for her to explode. She becomes more sensitive to criticism and statements that she disagrees with for a few days afterwards, but eventually either ends the friendship or apologises, hoping to patch things up. She had many fights with Shrapnel, but still remains friendly.
Weapons/Gear[]
- Facial Gas Mask: used frequently within job sites to protect her face and lungs.
- Welding Goggles: used frequently within job sites to protect her eyes.
- Soddering Gun: helps bind multiple pieces of metal with more metal heated by the gun.
- Sandshoes: a playful pair of shoes with grips at the bottom for attaching sandpaper. Moving feet covered in these boots against uneven surfaces will eventually smooth them out. They cause no damage to flooring if used to walk.
- Arc Welder Helmet
- Arc Welder Uniform
- Prospector Helmet
- Prospector Uniform
- Prospector Work Boots
- Wrench
Abilities[]
- Fast Mending: If there is major physical damage to a non-sentient object that needs to be fixed, and if Delila Quakeman is able to obtain enough materials to fix the object, it will take an hour for a cubic 8,000,000 px of the object to be fixed. If she has fixed the same type of object before, the rate is sped up to half an hour to fix a cubic 8 million px of the object.
- Wariness: If Delila Quakeman senses something majorly wrong with a construct or piece of equipment, she will try her best to communicate her concerns to allies unless there is a greater prevailing problem.
- Seismic Episode: Upon experiencing extreme anger, frustration, or hatred, which is hard to reach unless she is hit too close to home, she can cause the ground to very mildly shake. Those with weak limbs should be careful around her when she is upset.
Strengths and Weaknesses[]
The [[File:NonmagicalIcon.png|20px|link=Nonmagical Element Nonmagical element is weak against:
This element is powerful against:
This element is neutral against:
This element otherwise:
- Is immune to [[File:NonmagicalIcon.png|20px|link=Nonmagical Element Nonmagical spells
- Does not hit [[File:NonmagicalIcon.png|20px|link=Nonmagical Element Nonmagical entities
Trivia[]
- Delilah despises having her first name misspelled.
- She will fix the cursed minecarts deep in the Crystal Caverns even if it means that they will perpetually roll around on a circular track, causing unlimited energy that will melt the ice around the area.
Gallery[]
You may add concept sketches and drawings of Delila Quakeman here, but make sure to request permission from the original artist and credit them, and follow any rules they have for use of the image.
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