FourSevensRueful Version |
Forked evolution, an element of many pets- and training-themed games, is where a monster/pet, species, or other life form capable of combat has the capability of evolution into more than one monster/pet, species, or other life form. Different stages are mutually exclusive, as a being is incapable of existing as more than one form under most circumstances. It is a key feature in some fanon pet species in the FourSevensRueful Version.
Overview[]
Oftentimes, forked evolution occurs temporarily without change in the genetic makeup of the being that evolved, and that being will devolve over time under loss of resources such as energy, sustenance, hearts, or time. In the few times where there is irreversible (permanent) evolution in a life form that is part of a forked evolution chain, an evolution chain with the presence of evolutionary branching, players that care to sustain populations of the life form that was reduced upon evolution will need to rescue, adopt, or otherwise accrue another member of the population to maintain previous numbers.
Evolution Chain Name | Egg Type | Form 1 | Form 1-2 Evolution Method | Form 2 | Form 2-3 Evolution Method | Form 3 | Form 3-4 Evolution Method | Form 4 | Form 4-5 Evolution Method | Form 5 |
---|---|---|---|---|---|---|---|---|---|---|
Burnewt | Claw | Burnewt | Level 16 | Singenewt | Level 30 to Infernewt
Infuse with 1000 Fire Research Points to Eftorch |
Infernewt, Eftorch | Level 45 from Infernewt to Embershed, Level 100 from Eftorch to Stygemander, Infuse with 3000 Storm Research Points from Eftorch to Ampereshed | Embershed, Stygemander, Ampereshed | None | None |
Improving Gameplay[]
More species of beings capable of combat would be created as a result of its implementation and would greatly increase the monster count in the Bestiary. Living bestiaries would become more difficult to obtain and maintain without proper organization and preparation for new evolutionary forms. Players may or may not be deterred by this challenge, but it is a noble one to face for the sake of biology!
Math Factor[]
Although no math factor needs to be present, evolution in any means requires a paid Membership in the real game. Players that want to determine the evolutionary outcome of monsters/pets, species, or other life forms in their care (or in opposition with them) may want to use algorithms to:
- calculate the remaining resources they need to evolve a monster/pet to the desired form.
- calculate which spells to cast against enemies to prevent or induce evolution in opponents mid-battle.
- calculate the minimum amount of energy the player can afford to sacrifice in battle to contribute to energy-dependent evolution.
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