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This guide instructs wizards on the creation of fanon pet species that are either open, semi-open, semiclosed, or closed.
Dictionary[]
- Open Species - an unreal species that anyone can make fanon individuals, characters, and subspecies of. Canon Prodigy species of NPCs, for example, are all "open" by default.
- Semi-Open Species - an unreal species that anyone can make fanon individuals, characters, and subspecies of yet was made by another individual that wants the users that use them to follow the species rules when making their own.
- Semi-Closed Species - an unreal species that anyone can make fanon individuals, characters, and subspecies of yet was made by another individual that wants permission prior to the species' use.
- Closed Species - an unreal species, often with rigid and unchanging species rules, that are limited in which individuals can create new individuals, characters, and subspecies of said species. They can only be distributed so that other individuals own the likeness of these species.
- Species Rules - the traits and parameters for which a species is limited and has few exceptions. Once finalizing a species or subspecies, physical, mental, psychological, and magical parameters are to be made a precedent for the rest of the species and subspecies. Oftentimes, species in Prodigy remain the same elemental nature.
The Process[]
The time it takes to make a new pet, just like the time it takes to make a new species or subspecies, should last over an hour, at minimum. There are many factors to sort out when it comes to the properties of the fanon pet. These are some of the most important species rules, but not all of them:
- What is/are their element(s)?
- What do they look like? Do they have alternate forms that appear differently?
- What is their power-to-hearts ratio? How does that affect the way that they are prized by Arena participants?
- What are their minimum and maximum hearts? How many hearts do they gain per level?
- What are the spells in their moveset? Do they have special spells or moves of different elements?
- How and where can they be obtained, if at all?
- Are they epic, and will players need to purchase them in the game version(s) that they are in?
Once most of the major species rules are written down, start typing up the pet's fanon page according to the Prodigy Game Fanon Wiki:Pet Format page. To make an editable copy of it, go to the Rail Module and enter the pet's name in the entry bar, then submit to start making the page. Remember to remove all nowiki tags and additional text, and make sure to start out in Source Editor first to remove these tags.
Updates to the pages can be done. Edit the page after it is published to change information about the pet in the Visual Editor, Source Editor, or both, and try to keep the page neat.
Prodigy's Style[]
Keeping with Prodigy's style of making pets is important in making them believable and realistic to the original game. If that is not the intention of making the pet, it is best to find a fandom where the pet best serves the style of. For example, Fakémon are fanon versions of Pokémon (the creatures, that is).
Prodigy's Visual Style[]
The colors of fanon pets are majorly bright and contain a variety of colors and details that come together to make a pet with round shape language and fluid movements in battle. They often become larger upon evolving and retain the color scheme of their predecessors, with famous exceptions like Evolotus and Prodraxis and Highfawn within the Snoots evolution chain. Modern pets are not heavily pixilated and have high resolution and usually have either one or two human-like eyes; their bodies have much darker outlines that remain the same line thickness. They often stick to noncomplicated designs that have nearly the same level of detail as art commentary YouTuber avatars.
Whenever a wizard draws concept art for their pet species, they should not be limited by Prodigy Math's icons, static images, and spritesheets for animation. Wizards that really want to make concepts of a pet species that stand out should:
- digitalize art without resorting to photographs of sketches
- make .GIFs of their pet species in action
- use a limited amount of colors
- try using gradients and fill color instead of painting
- use reference images and animations of real or mythical creatures
- watch the motion of real-world creatures outside, or watch how a real-life pet walks, canters, flies, wriggles, or swims
- use Prodigy's existing pets proportions (you wouldn't make a small-headed Neek, would you?)
- have fluid idle and attack animations that are made in (preferably) 60+ FPS
Prodigy's Combat Style[]
Prodigy's monsters and pets all have a single element per individual (no Astral or Shadow pets, with the exception being certain Crystal Monsters) and have a power-to-hearts ratio, moveset, and hearts counts that are shared within the species, even across variants (Ivory TripTrop and Crystal Monsters excluded). Monsters often cast different motions depending upon their spell, having a motion that casts 1-range spells that is different than those that help them cast 3-range spells. They have at least one element of spell for their C and D slots that differ from their own element, and may have more than one element available for them. These elements may vary whether or not the monster was rescued at a certain evolution stage or not.
Reducing Overpoweredness[]
Wizards often make the mistake of having their fanon pets too unusual and therefore unfamiliar to the basic limitations of pets. Once players have too many of the following in one species, they are making a pet that can be considered very different and, therefore, different in a bad way. Having one on its own is not bad or overpowered because creativity is quite alright if it is tame, but making mary-sues of species is not befitting of the idea that monsters can be easily defeated as long as wizards know their mathematics.
- The pet is an Epic.
- It has more than one element.
- Its element is not canon, is Astral, or is Shadow.
- It has an unusual moveset setup with more than just having 4 slots and a signature spell or two.
- The pet has a power-to-hearts ratio value sum of over 10 (a 9:1 ratio sum is 10, and so is that of 5:5, 8:2, 7:3, 6:4, etc).
- It has bosslike hearts and power.
- It has a level capacity of over 100 and/or under 1.
- It must be obtained in the game by extravagant tasks harder than that of getting a Warden Keystone and freeing a Warden in canon Prodigy.
- It can be converted into an epic and then must remain in the Epics Subspace forever.
- The origin of the species has a highly tragic, superficial, or near-completely superficial backstory.
- The pet species can have its members speak more than two languages and speak them fluently in under a month of learning the language(s).
- The pet species can have its members read and write in non-monster languages.
- The pets do not rely on tools, but rather only on magic, to survive in the wild.
Conclusion[]
Making a pet species takes dedication and requires plenty of changes, if made by a beginner, to be a successful or even a remotely realistic pet to the rest of the pets in canon Prodigy. Keep practicing by making new pets, reading the pages of canon and fanon pets alike, and adopting a style or set of styles that suit the version of the game being made with the pet included. Remember that having evolutions to the pet and making fanon evolutions to canon pets is not necessarily lazy: in fact, it shows that the wizard thinks and considers canon Prodigy as part of their own pet-making style.
References[]
All Write Alright. "The Ultimate Guide to Creating a Fictional Species." 2021..
- This source was used for the advice of making a species altogether, but was applied for Prodigy pets.
AlyssSolo. "Making a Species." 30 July 2021.
- This source was used for further context and as minor inspiration for this guide.
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