FourSevensRueful Version |
Skills refer to both the player's ability to complete in-game tasks correctly, efficiently, or in the overall "best" possible way in the FourSevensRueful Version. Skill statistics, statistics viewable only by the player and those who are granted permission to view them, both refer to the aptitude of a player in specific areas of the game as well as the time and effort they put into each of those areas.
Overview[]
Skill statistics are displayed in the player interface that appears when they interact with the golden trophy button on their overworld user interface (OUI), which is canonically referred to as the Wizarding Interface. They appear under a "Skills" tab, where the old "Skills" tab for badges is referred to as "Badges." To avoid confusion during the update, players will receive mail stating that "Skill Badges" have moved and more player statistics have been added. Subtabs display statistics for two factors:
- Duration - Total time, in-game, spent on activities; this subtab also covers relative duration for how much time in an activity has taken up the entire time a player was active on their account.
- Effort - A standardized group of statistics representing the level of proficiency players with the amount of experiences within an activity are expected to have by the game. Repeating an experience increases the the value for the activity in terms of Effort.
In addition, activities are categorized into sub-activities that show as sections within the Duration and Effort subtabs:
Activity | Subactivity | Flavor Text | Applicable for the Duration Subtab? | Effort Points Awarded |
---|---|---|---|---|
PvE | Defeated Monsters | "The amount of monsters under control of the Order of Influence that were defeated by the player." | Yes | 1/monster defeated |
Rescued Monsters | "The amount of monsters that were rescued by the player from the Order of Influence." | Yes | 1/monster rescued | |
Released Monsters | "The amount of pets that were released into the wild after being rescued by the player." | Yes | 1/monster released | |
Defeated Cloaked Wizards | "The amount of wizard AI, as well as their companions, that have been defeated by the player. These AI have no bearing on quest completion, but may prevent progress if they literally stand in the way of it." | No | 1/AI defeated | |
Defeated Quest AI | "The amount of wizard AI, as well as their companions, that have been defeated by the player. These AI may be defeated multiple times if their quests specify that it must happen." | No | 1/AI defeated | |
Defeated Bounties | "The amount of times a player defeats or rescues bounties...this statistic is based on the value of those they defeated or rescued." | Yes | 1/normal bounty defeated or rescued, 3/Member bounty defeated or rescued, 5/Harmony Island bounty defeated | |
Animal Collection | Bestiary Entries | "The amount of new entries players obtain for their Bestiary after obtaining a new pet of their own." | No | 1/new pet entry in Bestiary |
Buddy Collection | "The amount of times a player obtains a buddy from a species that they have never handled before." | No | 1/new species of buddy obtained | |
Item Collection | Peddlers' Items | "The amount of times a player is able to stuff their pockets with Large Scales, Teeth, Tin Cans, or Old Socks." | No | 1/collectors' item obtained by any means |
Equipment Items | "The amount of times a player obtains a hat, outfit, wand, or pair of boots that they have never yet obtained." | No | 1/new equipment item | |
Currency Accumulation | "The amount of times a player obtains a significant amount of an actively-used in-game currency." | Yes | Per new accumulations: 1/250 Gold, 2/Copper Coin, 1/Academy Page, 1/Event Currency, 1/20 Area Currency, 1/10 Research Points | |
Miscellaneous | Easter Eggs | "The amount of times a player finds a new game easter egg. Hint: they don't look like Magic Eggs!" | Yes | 1/Billyfoot Squirrel encountered or Mysterious Text clicked on |
Rewards[]
Players that reach specific total Duration in an activity will automatically be given in-game objects, currency, or other forms of in-game reward in their mail. Every time a player increases the duration of an activity by 1 hour (PvE) or 5 hours (Miscellaneous), they are rewarded with a Duration Lucky Loot with different probabilities of obtaining different items each time. The Lucky Loot is non-invasive, meaning that it will not interrupt PvE or any form of battle, cutscene, or timed or high-intensity minigame. This Lucky Loot can be put off and saved for later as "Duration Lucky Loot" item under Currency in a player's backpack--it does not count towards Currency Collection. However, currency(ies) obtained from Lucky Loot will contribute to the Currency Collection subactivity. Unlike other Lucky Loots, they can only be spun once regardless of whether or not the player possesses a Membership. These cannot be traded or gifted between players.
Type | 50% Probability | 30% Probability | 10% Probability | 5% Probability |
---|---|---|---|---|
PvE: Defeated, Rescued, or Released Monsters/Pets | 500 Gold | 10 Copper Coins | 2 Eftorch Morph Marbles | 1 Stygemander Morph Marble |
PvE: Defeated Bounties | 1000 Gold | 5 Copper Coins | 2 Rare Resist-Alls | 1 Always Critical |
Miscellaneous: Easter Eggs | 100,000 Gold | Colored Feathers | 1 Chillymoth | 1 Embershard |
Trivia[]
- Providing a leaderboard displaying players with the best statistics in skills, whether the statistics are shown or not, is not something that Rueful plans on doing for their version of Prodigy. Skill statistics would be easily editable and only show unreasonable, often hacked, accounts. Rueful also does not like competition in games, so this would be a breach of their preferences.
- Skill statistics were inspired by Arena win-loss ratios (W:L ratios) once Rueful realized that they existed within Prodigy. She wanted to have some method of determining how well she performed not only in competitive battle, but in non-competitive battle, gold income over time, etc.
Improving Gameplay[]
Not only do skills and skill statistics show an easy, generalized review of a player's efforts, they allow players to reap both permanent and temporary benefits that they would not otherwise receive in mundane forms of battle where grinding for little reward is the new normal.
Math Factor[]
The improvement of certain skill statistics requires increased player behavior related to those skills. For some skill statistics, answering mathematics questions, most often correctly, indirectly causes skill statistic increase. However, not all skills require answering these questions and, therefore, do not contribute to the education of players.
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