Prodigy Game Fanon Wiki

Please remember to follow the guidelines!

READ MORE

Prodigy Game Fanon Wiki
Advertisement
FourSevensRueful Version
This article matches about a PG rating.
It is generally suitable for most audiences. Parental guidance is suggested.

Skills refer to both the player's ability to complete in-game tasks correctly, efficiently, or in the overall "best" possible way in the FourSevensRueful Version. Skill statistics, statistics viewable only by the player and those who are granted permission to view them, both refer to the aptitude of a player in specific areas of the game as well as the time and effort they put into each of those areas.

Overview[]

Skill statistics are displayed in the player interface that appears when they interact with the golden trophy button on their overworld user interface (OUI), which is canonically referred to as the Wizarding Interface. They appear under a "Skills" tab, where the old "Skills" tab for badges is referred to as "Badges." To avoid confusion during the update, players will receive mail stating that "Skill Badges" have moved and more player statistics have been added. Subtabs display statistics for two factors:

  • Duration - Total time, in-game, spent on activities; this subtab also covers relative duration for how much time in an activity has taken up the entire time a player was active on their account.
  • Effort - A standardized group of statistics representing the level of proficiency players with the amount of experiences within an activity are expected to have by the game. Repeating an experience increases the the value for the activity in terms of Effort.

In addition, activities are categorized into sub-activities that show as sections within the Duration and Effort subtabs:

Activities and Subactivities Recognized as Skills
Activity Subactivity Flavor Text Applicable for the Duration Subtab? Effort Points Awarded
PvE Defeated Monsters "The amount of monsters under control of the Order of Influence that were defeated by the player." Yes 1/monster defeated
Rescued Monsters "The amount of monsters that were rescued by the player from the Order of Influence." Yes 1/monster rescued
Released Monsters "The amount of pets that were released into the wild after being rescued by the player." Yes 1/monster released
Defeated Cloaked Wizards "The amount of wizard AI, as well as their companions, that have been defeated by the player. These AI have no bearing on quest completion, but may prevent progress if they literally stand in the way of it." No 1/AI defeated
Defeated Quest AI "The amount of wizard AI, as well as their companions, that have been defeated by the player. These AI may be defeated multiple times if their quests specify that it must happen." No 1/AI defeated
Defeated Bounties "The amount of times a player defeats or rescues bounties...this statistic is based on the value of those they defeated or rescued." Yes 1/normal bounty defeated or rescued, 3/Member bounty defeated or rescued, 5/Harmony Island bounty defeated
Animal Collection Bestiary Entries "The amount of new entries players obtain for their Bestiary after obtaining a new pet of their own." No 1/new pet entry in Bestiary
Buddy Collection "The amount of times a player obtains a buddy from a species that they have never handled before." No 1/new species of buddy obtained
Item Collection Peddlers' Items "The amount of times a player is able to stuff their pockets with Large Scales, Teeth, Tin Cans, or Old Socks." No 1/collectors' item obtained by any means
Equipment Items "The amount of times a player obtains a hat, outfit, wand, or pair of boots that they have never yet obtained." No 1/new equipment item
Currency Accumulation "The amount of times a player obtains a significant amount of an actively-used in-game currency." Yes Per new accumulations: 1/250 Gold, 2/Copper Coin, 1/Academy Page, 1/Event Currency, 1/20 Area Currency, 1/10 Research Points
Miscellaneous Easter Eggs "The amount of times a player finds a new game easter egg. Hint: they don't look like Magic Eggs!" Yes 1/Billyfoot Squirrel encountered or Mysterious Text clicked on

Rewards[]

Players that reach specific total Duration in an activity will automatically be given in-game objects, currency, or other forms of in-game reward in their mail. Every time a player increases the duration of an activity by 1 hour (PvE) or 5 hours (Miscellaneous), they are rewarded with a Duration Lucky Loot with different probabilities of obtaining different items each time. The Lucky Loot is non-invasive, meaning that it will not interrupt PvE or any form of battle, cutscene, or timed or high-intensity minigame. This Lucky Loot can be put off and saved for later as "Duration Lucky Loot" item under Currency in a player's backpack--it does not count towards Currency Collection. However, currency(ies) obtained from Lucky Loot will contribute to the Currency Collection subactivity. Unlike other Lucky Loots, they can only be spun once regardless of whether or not the player possesses a Membership. These cannot be traded or gifted between players.

Duration Lucky Loot
Type 50% Probability 30% Probability 10% Probability 5% Probability
PvE: Defeated, Rescued, or Released Monsters/Pets 500 Gold 10 Copper Coins 2 Eftorch Morph Marbles 1 Stygemander Morph Marble
PvE: Defeated Bounties 1000 Gold 5 Copper Coins 2 Rare Resist-Alls 1 Always Critical
Miscellaneous: Easter Eggs 100,000 Gold Colored Feathers 1 Chillymoth 1 Embershard

Trivia[]

  • Providing a leaderboard displaying players with the best statistics in skills, whether the statistics are shown or not, is not something that Rueful plans on doing for their version of Prodigy. Skill statistics would be easily editable and only show unreasonable, often hacked, accounts. Rueful also does not like competition in games, so this would be a breach of their preferences.
  • Skill statistics were inspired by Arena win-loss ratios (W:L ratios) once Rueful realized that they existed within Prodigy. She wanted to have some method of determining how well she performed not only in competitive battle, but in non-competitive battle, gold income over time, etc.

Improving Gameplay[]

Not only do skills and skill statistics show an easy, generalized review of a player's efforts, they allow players to reap both permanent and temporary benefits that they would not otherwise receive in mundane forms of battle where grinding for little reward is the new normal.

Math Factor[]

The improvement of certain skill statistics requires increased player behavior related to those skills. For some skill statistics, answering mathematics questions, most often correctly, indirectly causes skill statistic increase. However, not all skills require answering these questions and, therefore, do not contribute to the education of players.


[v · t · e · ?]
Content by FourSevensRueful & FSR.vpk
Crown Jewels
Finished Fanfictions: Dargon's Bane  •  Eques Astra  •  Fight for Honor  •  Fluttery Love  •  Forged by Obsidian  •  The Ancient Breaks the Fourth Wall
Unfinished Fanfictions: Curse of Gelufirn
Game Versions: Prodigy Math FSRV  •  Prodigy English FSRV  •  Prodigy Smash
Updates: Crystal Caverns (Prodigy English) Update  •  Design Consistency Update  •  Five Towers Update  •  Game Mechanics Update  •  Inventory Update  •  Multiplayer & Messaging Update  •  Nesting Grounds Update  •  Ornithfest Update  •  Rueful's Epics Update  •  Seasonal Tournaments Update  •  Shattered Elements Update  •  Treacherous Taiga Update  •  Ulla's Discoveries Update
Ideas
Features: Achievements  •  Additional Anti-Cheat Measures  •  Basilisk Disease  •  Battle Accelerator  •  Body Types  •  Developer Console  •  Fire Wheel  •  Forked Evolution  •  Infuser  •  Loyalty  •  Lumin Lemon Tree  •  Lumin Well  •  Player Mail  •  Prodigy English Messaging  •  Prodigy English Multiplayer  •  Quest Tracks  •  Q&A Machine  •  Retreat Vending Machine  •  Steeds  •  Storm Wheel  •  Water Wheel
FourSevensRueful Version Subpages: Abilities  •  Adoption  •  Alternative Evolution Methods  •  Breeding  •  Combo Elements  •  Eggs  •  Forked Evolution  •  Item Creation  •  Materials  •  Skills  •  Species  •  Trading
Theories: Blueflame Theory  •  Citizens of Prodigy English Theories  •  Future Mythical Epics  •  Identity of the Astral Warden  •  Motivations of the Puppet Master  •  Warden Inheritance Theory  •  Purple Theory
Guides: Challenger PvP Etiquette  •  Finding Your Battle Style  •  Making a Pet  •  Making a Pet, Monster, or Buddy Character  •  Making a Roleplay  •  Rare Loot  •  Surviving Harmony Island
Exclusives: Non-Items
Elements: Land Element  •  Nonmagical Element  •  Obscurity (Substrand)  •  Wind Element
Areas: Academy Sub-Basement (Math)  •  Astral Tower (Math)  •  Crystal Caverns (English)  •  Fire Tower (Math)  •  Nesting Grounds (Math)  •  Prodigy-002 (Math)  •  Storm Tower (Math)  •  The Underworld (Math)  •  Treacherous Taiga (Math)  •  Village of Heist (English)  •  Water Tower (Math)
Pets: Abyssmole  •  Ampereshed  •  Candelynx  •  Caniwarp  •  Chasmid  •  Chillchilla  •  Dourbed  •  Dusk Caller  •  Dusk Creator  •  Dusk Neek  •  Eaglefree  •  Eftorch  •  Fossoul  •  Heavenly Cogmite  •  Iceopod  •  Ignitiguana  •  Loburr  •  Marsupeel  •  Mosslimax  •  Mosspuca  •  Mosstropod  •  Ofrozzum  •  Ophanim Gearsite  •  Platyplus  •  Red Eclipse  •  Stygemander  •  Surjolt  •  Watewrasse
Characters: 3-Course Concoctions  •  Aria Stormchaser  •  Avane  •  Caltrop (RP)  •  Carter Stormchaser  •  Cloudmath  •  Cobnut  •  Dark Cloud  •  Delila Quakeman (RP)  •  Emile  •  Evening  •  FSR.vpk (persona)  •  Gaia Fiery  •  Gloria  •  Gryphon  •  Hoot  •  Icetwig  •  India Croft  •  Jeremy Bernard  •  Jeremy's Tyscout  •  Karin  •  Leonid  •  Ludwig  •  Merry  •  Meteorite  •  Monsoon  •  Newton  •  Nike  •  Patches  •  Paul  •  Polo  •  Princess Stormchaser  •  Pterry  •  Raina  •  Redwood  •  Rhett Stormchaser  •  Samantha Currentine  •  Scamp  •  Scrooge  •  Seraph  •  Shadow Old One  •  Shadstream  •  Shiba  •  Shrapnel (RP)  •  Skyler Lightningdrifter (RP)  •  Spacewalker  •  Sky Stormchaser  •  Starry Night (RP)  •  Theta  •  The Baby  •  The Instigator  •  The Smuggler  •  Tigris  •  Timmy  •  Vernon Blackfang  •  Visco  •  Zion Deadstaff
Groups: Adherents of the Church of Astrallum  •  Astrallum Apostates  •  Bounty Hunters  •  Caddisfolk  •  Founding Wardens  •  Humans  •  Infernal Wizards  •  Magical Mercenaries  •  Monster-Wizard Joint Space Program  •  Monsters of Treacherous Taiga  •  Presidential Nebluffs  •  Shale Distributors  •  Stormchaser Family  •  The Order/The Order of Influence  •  Transport Workers  •  Trialmasters
Buddies: Bedbug  •  Canary  •  Common Bristletail  •  Itty Bitty Bat  •  Lava Cake  •  Munchkin Bristletail  •  Pistol Shrimp  •  Puff Peck  •  Sparkle Silverfish  •  Weasel
Spells and Moves: Battle Terminate  •  Blinding Blitz  •  Bright Aegis  •  Burning Spectrum  •  Can Grenade  •  Confounding Speech  •  Divide by Zero  •  Freezer Burn  •  Fright Breeze  •  Galvanized Glass  •  Geomancy  •  Lapping Flames  •  Lash Out  •  Leech Hearts  •  Macrocosmos  •  Mini-Discus  •  Powerwash  •  Pulsar  •  Shut-Eye  •  Spell Download  •  Surge  •  Tectonic Shift  •  Toxic Environment  •  Wind Wall
Obstacles: Ice Crystal Tree  •  Hard Crystal Tree  •  Frost Iron Rock  •  Quartz Rock  •  Snow Pile
Exclusives: Unique Items (Prodigy Math)
Equipment: Bricker  •  Bubble Set  •  Bunny Suit Set  •  Electrician Set  •  Flame Set  •  Glass Pyramid  •  Resonant Aether
Key Items: Bellows  •  Developer Console
Pet Items: Habitat Slots  •  Habitats  •  Incubators  •  Invincibility Sphere  •  Pet Enrichment Toy  •  Pet Feed  •  Protection Sphere
Battle Items: Bag of Hematite  •  Octaazacubane Canister
Food: Bee Bread  •  Honeycomb  •  Kale Chips  •  Lumin Lemon  •  Lumin Lemonade  •  Lumin Leaf Tea  •  Mandrake Fruit  •  Mandrake Juice
Potions: Bottle of Arsenic  •  Potion of Multitargeting  •  Potion of Special Targeting  •  Shadow Resist Potions
Furniture: Bee Box  •  Billyfoot Squirrel  •  Normal Vending Machine  •  Seasonal Trophy  •  Tulips
Currency: Bottle of Sunlight  •  Quills
Throwables: Bag of Wind  •  Blank  •  Phoenix-Works  •  Sandbag
Tools: Steel Tools
Exclusives: Unique Items (Prodigy English)
Wood:
Fruit:
Rocks:
Minerals:
Fishables:
Diveables:
Huntables:
Scavengables:
Harvestables: Bee Bread  •  Honeycomb
Crafted Items: Bee Box  •  Glowing Buoy
[v · t · e · ?]
Features
Unfinished Features
Shops:
Items: Rickroll Member Box  •  Storage Note
Game Versions: FourSevensRueful Version (Math)  •  FourSevensRueful Version (English)  •  Prodigy: Open World  •  Prodigy Smash
Game Updates: Crystal Caverns Update (English)  •  Dock & Island Update (English)  •  Elemental Concoction Update (Math)  •  Collision Update (Math & English)  •  Ornithfest Update (Math)  •  Fables Update (Math)  •  Species Update (Math)  •  Shattered Elements Update (Math)  •  Skywatch Overhaul (Math)  •  The Mountain Update (English)  •  Treacherous Taiga Update (Math)  •  Ulla's Discoveries Update (Math)
Activities: Adoption Community Version  •  Breeding FSRV  •  Collaboration Mode  •  Item Creation FSRV  •  Multiplayer Arcade  •  Taming (Befriending)
Battle Mechanics: Abilities FSRV  •  Elemental Effects Community Version
Infections:
NPCs:
Customization: Battle Accelerator
Miscellaneous: Additional Anti-Cheat Measures  •  Alternative Evolution Methods  •  Forked Evolution Community Version  •  House Defense Strategies  •  Membership
Finished Features
Shops: Academy Special Shop  •  Gloria  •  India Croft  •  Patches
Items: Bee Box  •  Consumables  •  Developer Console  •  Eggs Community Version  •  Eggs FRSV  •  Healing Weapons Franciscothepro Version  •  Interactive Furniture
Game Versions:
Game Updates: Design Consistency Update (Math)  •  Five Towers Update (Math)  •  Game Mechanics Update (Math)  •  Inventory Update (Math or English)  •  Multiplayer & Messaging Update (English)  •  Nesting Grounds Update (Math)  •  Rueful's Epics Update (Math)  •  Seasonal Tournaments Update (Math)
Activities: Adoption FSRV  •  Breeding  •  Breeding/Mxnty Vibez Version  •  Fire Wheel  •  Item Creation  •  Item Wands  •  Lumin Lemon Tree  •  Lumin Well  •  Prodigy English Messaging  •  Prodigy English Multiplayer  •  Quest Tracks  •  Q&A Machine  •  Retreat Vending Machine  •  Storm Wheel  •  Trading Community Version  •  Trading FSRV  •  Water Wheel
Battle Mechanics: Abilities  •  Attributes and Affinities  •  Bodyguards  •  Elemental Effects/AlyssSolo Version  •  Festival Tiered Arenas  •  Loyalty  •  New Bounty Types  •  Skills Community Version  •  Skills FSRV
Infections: Basilisk Disease
NPCs: Eco-Man  •  Merry  •  Nike  •  Polo  •  Species Community Version  •  Species/AlyssSolo Version  •  Species FSRV
Customization: Artstyle Filters  •  Body Types
Miscellaneous: Achievements Community Version  •  Achievements FSRV  •  Alternative Evolution Methods FSRV  •  Forked Evolution FSRV  •  Player Mail  •  Steeds  •  Visible Boots Cosmetics
Advertisement