Race
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Description
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Ancient
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A large humanoid deity with glowing eyes. Only one non-hybrid Ancient is said to exist, and they call themself Harmony. They possess the Astral element, but they can use elementless spells and spells of all canon elements except for Shadow.
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Animal
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Any type of magicless creature found in real life or popular science fiction. There are some exceptions to ther magicless nature in alternate universes. Some animals are sentient enough to speak but only through magic.
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Anthropomorphs
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Any type of anthropomorphic semisapient species that shares a great amount of features with animals. The most well-known anthropomorphs include Armadillo-moles, Bunnies, Canids, Cattle, Fishthings, Foxes, Mice, and Polar Bears.
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Construct
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Any sentient being made from the mind or magic of another living being. Usually, they have no free will, but if they are granted free will, they almost always never turn on the plans their creator(s) made for them. Titans, sentient clouds, shadow variants of bosses, and puppets are considered constructs.
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Dwarf
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Short humanoids who are very adaptive and can live almost anywhere. Their culture usually involves forging, weaponsmithing, vending, and art. They usually go through life without learning magic, but some learn magic. Most magic-learning dwarves accrue Fire spells. A smaller, rarer subspecies of common dwarves are called "halflings," which are even thinner and hairier than common dwarves.
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Elf
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Tall, slender humanoids that rarely make public appearances with other fae-type creatures. They are often gifted in magic and are connected to nature. Elves of any sex usually grow long hair.
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Faerie
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Very small magical humanoids with proportionally larger heads than most others. They have the exact same physical description as fairies, but they are more reclusive and connected to single elements than multiple elements.
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Fairy
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One of the smallest magical humanoids. They usually have one or two pairs of translucent wings and can sometimes float without flapping them. Fairies usually have magic specific to their place of origin, but they can be of any element. Notably, Earth Fairies know Earth magic the most. Fairies are sometimes called "seelie," collectively.
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Floatling
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A diminutive, intelligent creature that can walk on two legs or use the flower-shaped or seed puff-shaped protuberance on its head to float. They as a species are great architects, but they lack the physical prowess to build giant structures without advanced technology.
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Glacias
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Very large carnivorous creatures with a set of bladed teeth and claws. They can understand spoken language, but they cannot speak.
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Gnome
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Shorter, stockier-bodied humanoids. They usually have dark-colored eyes and long facial hair. They usually take up jobs such as shopkeeping, mining, or entertainment. Most usually learn Earth magic, but they are rarely seen using it.
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Golem
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Large to gargantuan humanoids with no cellular life of their own. They are usually naturally constructed without the input of another creature. Usually, they have solid bodily composition.
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Hominin
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A humanoid with a body plan very similar to wizards and humans. They usually have pastel skin, but their hair can be nearly any color, structure, or thickness. They can have almost any element and spell learnset, but usually they know Storm or Water magic.
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Merling
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Somewhat tall, faintly feline creatures with bright blubber patterns. They have very few fingers and toes, and they have thick tails with fins by the tip. Their ears, also called fins, look similar to cat ears except that they have multiple lobes. They are usually proficient in Water magic by adulthood.
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Monster
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Any species of inherently magical creatures that can take on one or a few of any element. Almost all of them are subject to the ability to be mind-controlled or petrified in stone. They are considered pets when a non-monster tames them. The vast majority of monsters belong to one of the following elements: Earth, Ice, Storm, Fire, or Water. The most intelligent monsters are dragons, who can canonically speak if they want to.
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Oread
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Very tall mountain-dwelling humanoids with dark complexions and white hair. They have a wide range of eye colors. They know Ice magic and often intermingle with yetis, however oreads live further down mountains due to their greater need for liquid water. Green-skinned variants of oreads are called orcs, and usually they have larger lower canine teeth.
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Poffin
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Also called skyfolk, they are buglike, winged creatures with childlike bodies and small, white, feathered wings. They are closely connected to the Storm element.
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Salamander
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Thin-skinned humanoids that can usually shift into Flame Salamanders to hunt better. They are very close to the Fire element and have great resistance to high temperatures. Some are very friendly to slimes, but others are greatly intolerant.
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Sea Monster
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Usually large or gargantuan creatures with an amalgamation of traits of real-life animals. They are often guided by their immediate emotions and are usually vengeful or testy at any given time.
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Sentient Robot
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Metallic creatures that have life and high social intelligence. They often take up entertainment jobs, such as singing and dancing.
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Slime
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A semisapient being composed mostly of gel and bodily humors. Their jelly bodies are see-through except when very ill, and they usually need to wear a wig or use potions to grow hair. Younger slimes have smaller arms and fingers than adults. Slimes have innate Fire magic.
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Spirit
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The consciousness of a deceased or meditating creature in a separate physical form.
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Sylph
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Very small, finicky alate humanoids with feathers all over their bodies. They have a great affinity for the Storm element. Their collective favorite activity is to tease other creatures with their nasal voices.
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Undine
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Biologically female humanoids that try not to leave water. They are omnivorous, but they prefer lobster and crayfish over everything else. They can lay infertile eggs that hatch into baby girls of their own kind, who look like wizard and human infants but can also breathe underwater. They all learn Water magic from a very young age. Undines suffer from severe anxiety if they get lost or don't eat for a week.
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Wizard
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One of the most common species of humanoids. They usually have innate Astral magic, but magicless wizards exist. Some can naturally learn magic from other elements and types if they are hybrids of other species, become corrupt with Shadow spirits, or have special equipment. They aren't to be confused with innately magicless humans, but sometimes the term "wizard" and "human" are used interchangeably.
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Wyrm
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A very large, reptile-like, limbless creature with a double-hinged jaw and a set of two or three eyes. Their scales are composed of the same material they dig through, such as ice, rock, or soil.
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Yeti
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A large humanoid that can grow long, white body fur in every part of their body except for their face and palms. Biologically male yetis have less fur on their chest than biologically female yetis. All yetis regardless of biological sex can grow horns. All yetis have innate Ice magic.
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