Prodigy Game Fanon Wiki

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Prodigy Game Fanon Wiki
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Species of characters in fanon Prodigy are important and necessary for their existence. It provides background on the culture and lifestyle of specific characters based on how well they follow the societal norms of societies constructed by their ancestors.

Index of FourSevensRueful's Species and Subspecies, Rights to Use Them[]

This page contains content that is considered the intellectual property of its creator. Please ask for FourSevensRueful's permission to use this content for other purposes.

This section will only include Rueful's list of its own species and subspecies used for Prodigy Math Game FourSevensRueful Version, as well as its openness in allowing users to have them used. If any of the species are used by Prodigy at a later date, they will be overridden and made as free to use by any user. Prodigy's possession of species, therefore, supersedes FourSevensRueful's.

Index of Fanon Species and Subspecies
Species Type Species or Species-Suspecies Name Scientific Name Status
Anthropomorphic Bovines > Southern Cattle Bos homini bosa Free to Use
Bovines > Wildebeests Bos homini chonnochaetes
Bovines > Buffalo Bos homini bubalus
Bovines > Bison Bos homini bison
Bovines > Goat Bos homini capricus
Bovines > Bovine Hybrids Bos homini ???
Caddisfolk Trichopterus homini Use With Rueful's Permission Only
Canines > Human Dogs Canis homini domesticus Free to Use
Canines > Coyotes Canis homini latrans
Canines > Wild Dogs Canis homini lycaon
Canines > Dingoes Canis homini oceanica
Canines > Direwolves (EXTINCT) Canis homini dirus
Prodigian Kenku Corvus homini prodigii
Mice > Field Mice Mus homini musculus
Mice > Field Mice-Labmice Hybrids Mus homini musculus-peromyscus
Mice > Lab-Bats Mus homini ???
Wishies > Standard Wishies Felis luckii luckii
Wishies > Comet Wishies Felis luckii panthera
Non-Anthropomorphic Human > Infernal Wizard Homo sapiens tranferens Use With Rueful's Permission Only
Human > Human-Infernal Wizard Hybrid Thauma sapiens sapiens-transferens
Starchild ???
Faeries (also available in AlyssSolo's Version) Faerus obscura Free to Use

Other Indices[]

Index for Canon Species
Species Scientific Name Status Historic Population Living Population Anthropomorphic?
Other Fauna Dependent Upon Species Dependent Upon Species ~1.5 x 10^16 ~1.38 x 10^6 No (They are just animals or other entities.)
All Monsters Dependent Upon Species Dependent Upon Species ~30 Billion 5 Billion+ No (They are just monsters.)
Wizards and Humans Thauma sapiens, Homo sapiens Extant ~25 Million 18 Million+ No
Floatlings Levitus simplex Extant ~5 Million 5,000+ No
Dwarves Homo dwarvenus Extant ~3 Million 20+ No
Fairies Faereus pixii Extant ~300,000 4 No
Slimes Goops major Extant ~200,000 6 No
Hominins Homo microcorpus Extant ~200,000 5 No
Merlings Ningyo kuliltu Extant ~200,000 4 No
Yetis Homo cryapiens Extant ~200,000 4 No
Spirits Depends Upon Species of Ancestry Extant ~150,000 2 No
Mice Mus homini Extant ~140,000 1 Yes
Lagomorphs Silvilagus homini Extant >130,000 2 Yes
Vulpines Vulpes homini Extant ~120,000 2 Yes
Canines Canis homini Extant ~50,000 1 Yes
Ursids Ursa homini Extant <4,000 1 Yes
Harmony Golems None known. Extant 2+ 1 No
Intelligent Jelly Chrysaora megacephalus Extant 1+ 1 No
Wishie Felis luckii Extant 1+ 1 Yes
Poffins/Dreamweavers Faereus cielo Extinct ~50,000 0 No
Bovines Bos homini Extinct <10,000 0 Yes
Frogfish Opsanus culixii Extinct <5,000 0 Yes
Starchild ??? Endangered 1 ??? No

Anthropomorphic Species[]

Anthropomorphic species of characters in Prodigy are all of those that are both non-human animal-inspired and can communicate by speech or my other advanced methods with the player.

Overview[]

Most anthropomorphic species, or "anthropomorphics," were designed with inspiration from real animals. Like furries and gijinkas, anthropomorphics are bipedal, or can stand and operate on two legs. The real Prodigy development may or may not have canon names for anthropomorphic species. Those that already have canon species names are based on the common grouping of the real animal that inspired each species.

Anthropomorphic Species and Known Members
Species Canonical Status Present In Native To Subspecies Canon Members by Subspecies Fanon Members by Subspecies
Bovines Canon None (extinct) Bonfire Spire (formerly), Barnacle Cove (formerly), Dyno Dig Oasis (formerly) Northern Cattle, Maroon Cows (mutant), Southern Cattle, Wildebeests, Buffalo, Bison, Goat, Bovine Hybrids Northern Cattle: Captain Bully; Maroon Cows (mutant): Moog, Slow-Cooker. None within the FourSevensRueful version.
Caddisfolk Fanon Treacherous Taiga Treacherous Taiga No subspecies. None. Patches
Canines Canon Dyno Dig Oasis Prodigy Island Human Dogs, Coyotes, Jackals, Wild Dogs, Dingoes (non-native), Direwolves (extinct ancestors), Canine Hybrids Jackals: Professor Scoog. Jackals: India Croft; Canine Hybrids: "Canine Adherent."
Frogfish Canon None (extinct) Shipwreck Shore (formerly) No subspecies. Shipwreck Shore Merchant. None within the FourSevensRueful version.
Lagomorphs Canon Lamplight Town Prodigy Island No subspecies. Harriet Hood, Bargo. None within the FourSevensRueful version.
Mice Canon Lamplight Town, House, the Academy (fanon), the Academy Sub-Basement (fanon) Prodigy Island Field Mice, Field Mouse-Labmouse Hybrids, Labmice, Lab-Bats (mutants) Labmice: Mozza Ella. Field Mouse-Labmouse Hybrids: The Smuggler.
Prodigian Kenku Fanon Firefly Forest (fanon), Shiverchill Mountains (fanon), Skywatch (fanon), Lamplight Town (fanon) Prodigy Island No subspecies. None. Rasp Corax
Ursids Canon Village of Heist (fanon) Shiverchill Mountains (formerly) No subspecies. Muffins Vernon Blackfang
Vulpines Canon Lamplight Town Prodigy Island No subspecies. Don Zorro, Verna. None within the FourSevensRueful version.
Wishies Canon Village Center Village Standard Wishies, Comet Wishies Standard Wishie: Unnamed Wishie Standard Wishie: Starry Night; Comet Wishie: Shadstream

Properties of Species[]

Some anthropomorphics have unique, innate magical and nonmagical capabilities as well as different natural affinities and abilities assigned at birth, similarly to gender. The genetics and heredity aspect of inheriting these factors is currently unknown and not studied in canon Prodigy as of yet, but these factors are not often affected by more than twelve alleles at a time and are rarely, if ever, affected by genetic expression chemicals. Use of specific magic and/or genetics-altering nonmagical devices may change how these factors are expressed, changed, and passed on, just like in the real world. In short, anthropomorphics tend to have similar structural and other nonmagical characteristics within their species.

  • Morphological variation occurs more often, however, by use of things that induce artificial variation amongst members of a species. Illusion magic, cloaking/invisibility, morph marbles, prosthetics and peg-legs, hair and skin dyes, color-changing and iris-changing eye contacts, piercings, tattoos, and plenty of other objects can cause visible morphological differences in anthropomorphics in the same ways they affect non-anthropomorphic species.
  • Almost all anthropomorphics are known to have been nomadic and separate in nature before they collectively learned advancements in agriculture, fabric-making, mining, tool-smithing, construction, linguistics, politics, and anti-speciesism (toxic, unfair discrimination between species). Although their evolution and ability to work between species as a mature ecosystem has been challenged from time to time, ecosystems of anthropomorphics and their non-anthropomorphic contemporaries are largely progressive.
  • Anthropomorphics do not yet have a way to hybridize between species by nonmagical means and, most of the time, reproduce and hang out in populations of their own species. Magical hybridization is possible, but expensive. Since most anthropomorphics fall under the category of "low socioeconomic status" relative to non-anthropomorphic species like wizards, they mostly cannot afford procedures for interbreeding. As a matter of fact, most cannot afford modern medicine and perform pseudoscientific forms of medical treatment to little avail.
  • Anthropomorphics whose development was inspired by r-selected animals tend to reproduce more and have greater population size than those that were inspired by more k-selected animals.

Non-Anthropomorphic Species[]

There are also species that are not heavily inspired by one specific animal and are, therefore, not considered anthropomorphics. All of these have the ability to interact with the player by speech, meaning that native monsters and animals will be excluded.

Overview[]

Non-Anthropomorphic Species and Known Members
Species Canonical Status Present In Native To Subspecies Canon Members by Subspecies Fanon Members by Subspecies
Wizards Canon Prodigy Island No Known Places Normal Wizards, Human-Wizard Hybrids (fanon variant). All Players' Wizards; Arena Wizards, Cloaked Wizards, Winston Von Loot, Prince E. Spell, Mira Shade, Ulla, etc. Normal Wizards: All pure, fanon Wizards; Human-Wizard Hybrids: All Human-Wizard Hybrids.
Humans Fanon The Real World, Prodigy Island The Real World Average Humans, Infernal Wizards. None. Average Humans: All Average Humans; Infernal Wizards: Newton, The Instigator.
Hominins Canon Prodigy Island Skywatch Engineers, Seedfolk, Armorfolk, Pirates, Starfolk. Engineers: Eugene, Benni; Seedfolk: Broccolina; Armorfolk: Clankboot; Pirates: Captain Eve; Starfolk: Mama Star, Ulla. Engineers: Theta; Pirates: Visco
Fairies Canon Prodigy Island Prodigy Island (Various Places) Earth Fairies, Fairy Guides, Ivory Fairies (see more information here; some information does not apply to the FourSevensRueful version). Earth Fairies: Flora, Florian; Fairy Guides: Noot; Ivory Fairies: Gale. None within the FourSevensRueful version.
Faerie/Unseelie (Faerus obscura) Fanon None (extinct). Prodigy Island (Various Places) No subspecies. None. None within the FourSevensRueful version.
Dwarves Canon Prodigy Island Prodigy Island (Various Places) No subspecies. Wheeler, Spinner, Boardy, Stylist Snips, Firefly Outfitters, Snowday Sales, Sky-High Sales, Hot-Hot Threads, Summerfest Ocean Outfitters, Plank's Tanks, Rolly, Collector, the Miners, the Peddlers, Arena Caller, Arena Merchant, Shopkeeper Figg, Shopkeeper Gurgle, Gift-Giver Kip, Chef Muggs, Sir Vey. None within the FourSevensRueful version.
Floatlings Canon Prodigy Island Tower Town No subspecies. Swoopy, Harvey, Academy Merchant, Lost Island Residents, Tower Town Residents. None within the FourSevensRueful version.
Yetis Canon Prodigy Island Shiverchill Mountains No subspecies. Bok, Howard Cornelius, Aspen Frost, Ada. None within the FourSevensRueful version.
Merlings Canon Prodigy Island Shipwreck Shore No subspecies. Athena, Koi, Mist, Mizu. None within the FourSevensRueful version.
Poffins/Dreamweavers/Skyfolk Canon None (extinct). Skywatch No subspecies. Cumulo, Nimbus, Stratus. None within the FourSevensRueful version.
Harmony Golems Canon Harmony Island Harmony Island No subspecies. The Ancient, Cave Golems. None within the FourSevensRueful version.
Slimes Canon Lamplight Town, Bonfire Spire Bonfire Spire No subspecies. Slurpy, Cebollini, Turnip Farmers, Worker Slime, Queen Goo-lia, Guard Slime, Scientist Slimerella, Kandy Korn. Gaia Fiery
Sentient Robots (No known species) Canon Lamplight Town, Clockwork Town (formerly) Prodigy Island No subspecies. Boombox, TEK-Y4. TEK-YProto, TEK-Y1, TEK-Y2, TEK-Y3.
Spirits Canon Prodigy Island Prodigy Island Ghouls, Marionettes. Ghouls: Julia Ghoulia; Marionettes: Pippet, Stubborn Shadow. None within the FourSevensRueful version.
Intelligent Jelly Canon Shipwreck Shore Shipwreck Shore No subspecies. Jelly Jim None within the FourSevensRueful version.
Starchild Fanon Space/Outer Realms Space/Outer Realms No known subspecies. None. The Baby

Properties of Species[]

Non-anthropomorphic species are more diverse in morphology, therefore have more diversity in their physical capabilities.

  • Yetis are some of the most well-known, charismatic species in Prodigy Island with a great influence over the government of Shiverchill Mountains and the practice of combative ice magic. Most do not have formal education and do not learn magic, let alone ice magic, that can be used to defend themselves against wild monsters in the mountains because of the decades-gone Ursids.
    • Most Yetis have a similar muscular build to humans and wizards, but are often much bulkier and top-heavy. They are more comparable to apes with white fur, but they have a more complex brain structure and many morphological differences that separate them from other mammalian beings in Prodigy.
    • Their fur is tubular and transparent, which helps them trap heat and reflect it out in lower quantities. Because they are large and need lots of high-calorie foods already, they have adapted this, as well as similar forms of fat storage that humans have, to help them maintain consistent temperature.
    • They are capable of sorcery only with the use of ice-element magic. For other spells, they require crystals, wands, or other magical weapons.
    • Yetis have wide, textured hands and feet that help with gripping, throwing, and walking. Some say that they are more graceful runners, rock-climbers, and martial artists than spellcasters for this reason.
    • Both males and females can grow horns from their skull; they never shed them, but some do remove them or make prosthetic add-ons to suit their horns' desired appearance.
  • Merlings are amphibious non-anthropomorphics of calm temperament and generally kindhearted natures. They often take up jobs as subsistence merchants (selling goods for low prices), hobbyist collectors, freelance painters, fashion designers, and more.
    • Merlings have sleek, scaleless skin of many different color and pattern choices. Because of heavy inbreeding at the start of their existence, many skin color and eye color mutations are still present, but this doesn't affect anything major.
    • Their mouths are somewhat beak-shaped, but this does not impede their ability to speak effectively with members outside of their species.
    • They have great above-water and underwater eyesight, exceptional swimming skills due to their hydrodynamic bodies, and layers of blubber that help them stay warm in cold oceans.
  • Dreamweavers as noted in the flavor text of the Dream wand, are responsible for the once prevalent use of sleeping spells, cloud-based levitation, and wand creation. There is no canon connection between Dreamweavers and Poffins, but Rueful decided to make them the same species.
    • All canon Poffins/Skyfolk looked like boyish, semi-insectoid fae without more than one finger or toe per limb. They had patterned, bright indigo and celeste blue skin color and often had velvet pink or red irises.
    • Their eyelashes were longer than humans and wizards and almost always appeared black (albino and leucistic Poffins had white eyelashes; piebald Poffins had mismatched pink, brown, tan, and/or beige lashes; and those of other pigmentation conditions still possessed black lashes).
    • Although they were able to use their single pairs of white bird-like wings, they tended to rest on accumulations of mist and, more preferable to their reckless sleeping habits, large thunderhead clouds. They flew for long distances and took short rests in the air to help with travel.
    • Their natural predators were Gloricious, Nebulite, and other predatory flying monsters. Because they experienced great stress, they were eventually unable to keep up their population and were over-hunted into extinction.
  • The very first Harmony Golem, the Ancient, is a unique entity with ambiguous origin--they do not know exactly how they were made, but continue to search. They educate the other Harmony Golems, created by the Ancient, on the Ancient's intentions to serve as agents of elemental balance in case the universe's structural integrity becomes compromised.
  • Slimes are semi-permeable and more porous than the flesh of humans, wizards, monsters, and other beings. They can accumulate masses of objects and store them within their bodies, but extracting them out can cause physical damage and leave the objects caked with bodily fluids.
    • Slime often have single-colored trailing gel that matches or is of less saturation than their bodily gel.
    • They are mostly monochromatic and warm-colored; slimes grow and divide parts of their body into separate, connected spheres as they mature.
    • They do not naturally have hair--slimes often have weaves implanted or wear simple wigs that adhere to their "scalp" because of their cohesive outer bodies. For the same reason, it takes slimes much effort to unstick items from their hands, change clothes, etc.
  • Sentient Robots are those that have emotion, self-awareness, and awareness of their surroundings. Most are not educated very well and turn to low-income jobs at young ages with very little capacity to think critically. They cannot reproduce sexually and must rely on factories or engineers to create robot shells capable of being haunted and inhabited by a new entity. There are some newer models that can duplicate their memory and sentience across other shells and make separately-growing versions.
  • Ghoul Spirits often produce green light and are semitransparent due to their very frail, if not nonexistent, physical bodies. They require magic to pick up unenchanted objects. Other spirits produce turquoise, teal, cyan, blue, indigo, violet, gray, or black light depending upon their element or emotional state.
  • Intelligent Jellies, just like normal sea jellies, can sting when their tentacles come in contact with a permeable surface. Intelligent Jellies place their bodies in coverings, machines, or hide so as not to cause harm to anyone.
  • Starchildren are enigmatic creatures. Only one ever existed and it came from a foreign place, and it was very bright. If one ever comes to visit Prodigy Island again, it is said to bring fortune to the family that cares for it.

There are differences between the magical capabilities of non-anthropomorphic species as well.

  • Average humans possess no ability to control magic directly. They require the assistance of their friends and magical machines to perform elemental spells. Newton is an exception due to his studies in alchemy.
  • Infernal wizards, on the other hand, have exceptional magical abilities and are usually inclined to master at most three elements of magic. They have some of the greatest concentrations of innate magic out of all beings, not including Harmony Golems.
  • Floatlings are able to harvest and multiply items to their will, but not in great amounts because that may upset the balance of the elements and prevent them from using magic. They know which substrates are best for burying Titan Shards or corrupt objects to, essentially, remove their curse(s).

The following are species-name misconceptions that apply to species and subspecies in the FourSevensRueful version.

  • Infernal Wizards are a subspecies of humans and have no "Wizard" genetic information. They are simply real-world humans that experienced radiation on their journey into/through Prodigy Island and turned from Nonmagical to Astral in nature.
  • Human-Wizard Hybrids have at least some "Wizard" genetic information and some "Human" genetic information. Because Wizards cannot be transferred from Prodigy Island to the Real World, Humans and Infernal Wizards must take up a part of their lineage and must either be born in Prodigy or transfer from the Real World to reproduce with true Wizards.

Non-Anthropomorphic Hybrids[]

Non-anthropomorphics of different species can produce hybrid offspring readily without the help of fertility experts. With each hybrid come unique combinations and limitations on their magical and physical abilities based on those of their nonhybrid ancestors.

  • Human-wizard hybrids form from the rare bond between an infernal wizard and a true wizard. Because only a small few infernal wizards exist, there are only a few children. A surprising amount of infernal wizards lack(ed) the desire to reproduce, making it even harder to trace records of existing human-wizards. All human-wizard hybrids are capable of Astral combat magic and utility magic.
  • Wizard-faen hybrids exist, but only if AlyssSolo allows them to (because hybridization of faen is near-entirely closed to her). They possess great elemental magic, may or may not have wings, and are small-bodied.
  • Wizard-yeti hybrids, or "hornedfolk," are large-bodied humanoids with natural white or light-colored hair. They have body fur and horns, but only small ones. Their bone structure is more like that of a yeti than a wizard. They often have decent Astral and Ice combat magic and mild cryokinesis abilities when in Shiverchill Mountains.
  • Wizard-hominin hybrids, or "halflings," are very small humanlike people that have fast-growing head hair and slender, short figures. They are adept at Astral and Storm combat magic and can electrokinese when within Skywatch. Some possess seismic magic.
  • Wizard-merling hybrids, or "lotlings," have large ear fins and tails that they can use to swim quickly. While the lotling hybrid species is technically a derivation of "monster," most are amicable and do no more harm than tease each other with squirts of water from their hydrokinesis ability.

Slimes, spirits, intelligent jelles, sentient robots, and other unmentioned anthropomorphics cannot hybridize due to having extremely different biologies.

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Content by FourSevensRueful & FSR.vpk
Crown Jewels
Finished Fanfictions: Dargon's Bane  •  Eques Astra  •  Fight for Honor  •  Fluttery Love  •  Forged by Obsidian  •  The Ancient Breaks the Fourth Wall
Unfinished Fanfictions: Curse of Gelufirn
Game Versions: Prodigy Math FSRV  •  Prodigy English FSRV  •  Prodigy Smash
Updates: Crystal Caverns (Prodigy English) Update  •  Design Consistency Update  •  Five Towers Update  •  Game Mechanics Update  •  Inventory Update  •  Multiplayer & Messaging Update  •  Nesting Grounds Update  •  Ornithfest Update  •  Rueful's Epics Update  •  Seasonal Tournaments Update  •  Shattered Elements Update  •  Treacherous Taiga Update  •  Ulla's Discoveries Update
Ideas
Features: Achievements  •  Additional Anti-Cheat Measures  •  Basilisk Disease  •  Battle Accelerator  •  Body Types  •  Developer Console  •  Fire Wheel  •  Forked Evolution  •  Infuser  •  Loyalty  •  Lumin Lemon Tree  •  Lumin Well  •  Player Mail  •  Prodigy English Messaging  •  Prodigy English Multiplayer  •  Quest Tracks  •  Q&A Machine  •  Retreat Vending Machine  •  Steeds  •  Storm Wheel  •  Water Wheel
FourSevensRueful Version Subpages: Abilities  •  Adoption  •  Alternative Evolution Methods  •  Breeding  •  Combo Elements  •  Eggs  •  Forked Evolution  •  Item Creation  •  Materials  •  Skills  •  Species  •  Trading
Theories: Blueflame Theory  •  Citizens of Prodigy English Theories  •  Future Mythical Epics  •  Identity of the Astral Warden  •  Motivations of the Puppet Master  •  Warden Inheritance Theory  •  Purple Theory
Guides: Challenger PvP Etiquette  •  Finding Your Battle Style  •  Making a Pet  •  Making a Pet, Monster, or Buddy Character  •  Making a Roleplay  •  Rare Loot  •  Surviving Harmony Island
Exclusives: Non-Items
Elements: Land Element  •  Nonmagical Element  •  Obscurity (Substrand)  •  Wind Element
Areas: Academy Sub-Basement (Math)  •  Astral Tower (Math)  •  Crystal Caverns (English)  •  Fire Tower (Math)  •  Nesting Grounds (Math)  •  Prodigy-002 (Math)  •  Storm Tower (Math)  •  The Underworld (Math)  •  Treacherous Taiga (Math)  •  Village of Heist (English)  •  Water Tower (Math)
Pets: Abyssmole  •  Ampereshed  •  Candelynx  •  Caniwarp  •  Chasmid  •  Chillchilla  •  Dourbed  •  Dusk Caller  •  Dusk Creator  •  Dusk Neek  •  Eaglefree  •  Eftorch  •  Fossoul  •  Heavenly Cogmite  •  Iceopod  •  Ignitiguana  •  Loburr  •  Marsupeel  •  Mosslimax  •  Mosspuca  •  Mosstropod  •  Ofrozzum  •  Ophanim Gearsite  •  Platyplus  •  Red Eclipse  •  Stygemander  •  Surjolt  •  Watewrasse
Characters: 3-Course Concoctions  •  Aria Stormchaser  •  Avane  •  Caltrop (RP)  •  Carter Stormchaser  •  Cloudmath  •  Cobnut  •  Dark Cloud  •  Delila Quakeman (RP)  •  Emile  •  Evening  •  FSR.vpk (persona)  •  Gaia Fiery  •  Gloria  •  Gryphon  •  Hoot  •  Icetwig  •  India Croft  •  Jeremy Bernard  •  Jeremy's Tyscout  •  Karin  •  Leonid  •  Ludwig  •  Merry  •  Meteorite  •  Monsoon  •  Newton  •  Nike  •  Patches  •  Paul  •  Polo  •  Princess Stormchaser  •  Pterry  •  Raina  •  Redwood  •  Rhett Stormchaser  •  Samantha Currentine  •  Scamp  •  Scrooge  •  Seraph  •  Shadow Old One  •  Shadstream  •  Shiba  •  Shrapnel (RP)  •  Skyler Lightningdrifter (RP)  •  Spacewalker  •  Sky Stormchaser  •  Starry Night (RP)  •  Theta  •  The Baby  •  The Instigator  •  The Smuggler  •  Tigris  •  Timmy  •  Vernon Blackfang  •  Visco  •  Zion Deadstaff
Groups: Adherents of the Church of Astrallum  •  Astrallum Apostates  •  Bounty Hunters  •  Caddisfolk  •  Founding Wardens  •  Humans  •  Infernal Wizards  •  Magical Mercenaries  •  Monster-Wizard Joint Space Program  •  Monsters of Treacherous Taiga  •  Presidential Nebluffs  •  Shale Distributors  •  Stormchaser Family  •  The Order/The Order of Influence  •  Transport Workers  •  Trialmasters
Buddies: Bedbug  •  Canary  •  Common Bristletail  •  Itty Bitty Bat  •  Lava Cake  •  Munchkin Bristletail  •  Pistol Shrimp  •  Puff Peck  •  Sparkle Silverfish  •  Weasel
Spells and Moves: Battle Terminate  •  Blinding Blitz  •  Bright Aegis  •  Burning Spectrum  •  Can Grenade  •  Confounding Speech  •  Divide by Zero  •  Freezer Burn  •  Fright Breeze  •  Galvanized Glass  •  Geomancy  •  Lapping Flames  •  Lash Out  •  Leech Hearts  •  Macrocosmos  •  Mini-Discus  •  Powerwash  •  Pulsar  •  Shut-Eye  •  Spell Download  •  Surge  •  Tectonic Shift  •  Toxic Environment  •  Wind Wall
Obstacles: Ice Crystal Tree  •  Hard Crystal Tree  •  Frost Iron Rock  •  Quartz Rock  •  Snow Pile
Exclusives: Unique Items (Prodigy Math)
Equipment: Bricker  •  Bubble Set  •  Bunny Suit Set  •  Electrician Set  •  Flame Set  •  Glass Pyramid  •  Resonant Aether
Key Items: Bellows  •  Developer Console
Pet Items: Habitat Slots  •  Habitats  •  Incubators  •  Invincibility Sphere  •  Pet Enrichment Toy  •  Pet Feed  •  Protection Sphere
Battle Items: Bag of Hematite  •  Octaazacubane Canister
Food: Bee Bread  •  Honeycomb  •  Kale Chips  •  Lumin Lemon  •  Lumin Lemonade  •  Lumin Leaf Tea  •  Mandrake Fruit  •  Mandrake Juice
Potions: Bottle of Arsenic  •  Potion of Multitargeting  •  Potion of Special Targeting  •  Shadow Resist Potions
Furniture: Bee Box  •  Billyfoot Squirrel  •  Normal Vending Machine  •  Seasonal Trophy  •  Tulips
Currency: Bottle of Sunlight  •  Quills
Throwables: Bag of Wind  •  Blank  •  Phoenix-Works  •  Sandbag
Tools: Steel Tools
Exclusives: Unique Items (Prodigy English)
Wood:
Fruit:
Rocks:
Minerals:
Fishables:
Diveables:
Huntables:
Scavengables:
Harvestables: Bee Bread  •  Honeycomb
Crafted Items: Bee Box  •  Glowing Buoy
[v · t · e · ?]
Features
Unfinished Features
Shops:
Items: Rickroll Member Box  •  Storage Note
Game Versions: FourSevensRueful Version (Math)  •  FourSevensRueful Version (English)  •  Prodigy: Open World  •  Prodigy Smash
Game Updates: Crystal Caverns Update (English)  •  Dock & Island Update (English)  •  Elemental Concoction Update (Math)  •  Collision Update (Math & English)  •  Ornithfest Update (Math)  •  Fables Update (Math)  •  Species Update (Math)  •  Shattered Elements Update (Math)  •  Skywatch Overhaul (Math)  •  The Mountain Update (English)  •  Treacherous Taiga Update (Math)  •  Ulla's Discoveries Update (Math)
Activities: Adoption Community Version  •  Breeding FSRV  •  Collaboration Mode  •  Item Creation FSRV  •  Multiplayer Arcade  •  Taming (Befriending)
Battle Mechanics: Abilities FSRV  •  Elemental Effects Community Version
Infections:
NPCs:
Customization: Battle Accelerator
Miscellaneous: Additional Anti-Cheat Measures  •  Alternative Evolution Methods  •  Forked Evolution Community Version  •  House Defense Strategies  •  Membership
Finished Features
Shops: Academy Special Shop  •  Gloria  •  India Croft  •  Patches
Items: Bee Box  •  Consumables  •  Developer Console  •  Eggs Community Version  •  Eggs FRSV  •  Healing Weapons Franciscothepro Version  •  Interactive Furniture
Game Versions:
Game Updates: Design Consistency Update (Math)  •  Five Towers Update (Math)  •  Game Mechanics Update (Math)  •  Inventory Update (Math or English)  •  Multiplayer & Messaging Update (English)  •  Nesting Grounds Update (Math)  •  Rueful's Epics Update (Math)  •  Seasonal Tournaments Update (Math)
Activities: Adoption FSRV  •  Breeding  •  Breeding/Mxnty Vibez Version  •  Fire Wheel  •  Item Creation  •  Item Wands  •  Lumin Lemon Tree  •  Lumin Well  •  Prodigy English Messaging  •  Prodigy English Multiplayer  •  Quest Tracks  •  Q&A Machine  •  Retreat Vending Machine  •  Storm Wheel  •  Trading Community Version  •  Trading FSRV  •  Water Wheel
Battle Mechanics: Abilities  •  Attributes and Affinities  •  Bodyguards  •  Elemental Effects/AlyssSolo Version  •  Festival Tiered Arenas  •  Loyalty  •  New Bounty Types  •  Skills Community Version  •  Skills FSRV
Infections: Basilisk Disease
NPCs: Eco-Man  •  Merry  •  Nike  •  Polo  •  Species Community Version  •  Species/AlyssSolo Version  •  Species FSRV
Customization: Artstyle Filters  •  Body Types
Miscellaneous: Achievements Community Version  •  Achievements FSRV  •  Alternative Evolution Methods FSRV  •  Forked Evolution FSRV  •  Player Mail  •  Steeds  •  Visible Boots Cosmetics
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Character Groups
Species
Species: Caddisfolk  •  Faen  •  Humans (+Infernal Wizards)  •  Community Version  •  AlyssSolo Version  •  FourSevensRueful Version  •  Jellybean Jade Version
Species Group Pages: Faerie Tribes  •  Fairy Tribes  •  Imps
Faen Groups
Fairy Tribes: Astral Tribe  •  Creek Tribe  •  Crystal Tribe  •  Drake Tribe  •  Echoes of the Ice  •  Forest Tribe  •  Glacier Tribe  •  Moon Tribe  •  Storm Tribe  •  Sun Tribe  •  Whispers of the Dark
Faerie Tribes:
Other Groups
Families: Presidential Nebluffs  •  Stormchaser Family  •  Starheart Family
Secular Organizations: Bounty Hunters (Disbanded)  •  Firestorm Laboratories  •  Monster-Wizard Joint Space Program  •  NootCorp  •  Shale Distributors  •  The Order  •  The Order of Influence (FSRV)  •  Transport Workers  •  Trialmasters (Disbanded)  •  Voidwalker Sect
Religious Organizations: Adherents of the Church of Astrallum  •  Cenorism (Dead)  •  Harmonism  •  Luma Healers  •  Nalism (Dead)  •  Barāquian
Colonies: Bonfire Colony  •  Mech Colony  •  Monsters of Treacherous Taiga
Tribes: Crystal Tribe  •  Lotus Tribe  •  Resurrection Tribe  •  Spirit Tribe (Disbanded)  •  Werewolf Tribe
Other: Astrallum Apostates  •  Bodyguards  •  Caverners  •  Founding Wardens  •  Magical Mercenaries
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