Steeds are features within Prodigy Math Game and Prodigy English that will allow players to physically mount use tamed monsters to perform activities outside of battle. Each steed must be at least somewhat loyal to its owner to be ridden, led, tied, or be put into a caravan of steeds. Players cannot use steeds unless they are not morphed via Morph Marbles.
Pet | Element | Class | Members-Only? | Minimum Loyalty |
---|---|---|---|---|
Mystile | Earth | Flat Land, Ridged Land | No | 60% |
Mysticle | Ice | Flat Land | No | 50% |
Mystyyk | Storm | Flat Land, Ridged Land, Low Air | No | 70% |
Mystember | Fire | Ridged Land, Cave | No | 60% |
Mysty | Water | Flat Land, Sandy Land, Water Surface, Water Bottom | Yes | 80% |
Caniwarp | Astral | Flat Land, Ridged Land, Cave, Sandy Land, Water Surface | Yes | 90% |
Cloud Nibbler | Storm | Low Air | No | 40% |
Cloud Gobbler | Storm | Low Air, High Air | Yes | 40% |
Highfawn | Storm | Ridged Land, Low Air | Yes | 70% |
Gloricious | Storm | Ridged Land, Low Air, High Air | Yes | 70% |
Nebluff | Storm | Low Air | No | 50% |
Emburn | Fire | Cave | No | 40% |
Liosen | Fire | Flat Land, Cave | Yes | 40% |
Infernewt | Fire | Ridged Land, Cave | Yes | 70% |
Embershed | Fire | Ridged Land, Cave, Low Air | No | 70% |
Flameger | Fire | Cave | No | 50% |
Battaram | Ice | Ridged Land | No | 40% |
Battabash | Ice | Ridged Land, Cave | Yes | 40% |
Arcticlaw | Ice | Flat Land, Ridged Land | Yes | 70% |
Frostfang | Ice | Flat Land, Ridged Land, Cave | Yes | 70% |
Shivertusk | Ice | Ridged Land | Yes | 50% |
TripTrop/Ivory TripTrop | Earth/Ice | Flat Land | No | 40% |
ClipClop | Earth | Flat Land, Ridged Land | Yes | 40% |
Pomprikle | Earth | Flat Land, Ridged Land | Yes | 70% |
Spindle | Earth | Flat Land, Ridged Land, Cave | Yes | 70% |
Truckle/Ivory Truckle | Earth | Flat Land | No | 50% |
Squibble | Water | Water Surface | No | 40% |
Squabble | Water | Water Surface, Water Bottom | Yes | 40% |
Beneel | Water | Water Surface, Water Bottom | Yes | 70% |
Fathom | Water | Water Surface, Water Bottom, Low Air | Yes | 70% |
Aquaster | Water | Water Surface | No | 50% |
Based on the steeds' classes, they may only be operated or bound to posts on the locations where they can access. For example, Aquasters cannot be chainted up to a lamppost on an inland part of an island because it cannot effectively walk off of the water and beach and onto dry land.
Prodigy Math Game[]
Within the FourSevensRueful Version, players must complete some tasks in the Treacherous Taiga and other parts of the plot using all of the steed pets that do not require membership. Those that require membership to rescue and use as mounts cannot be used as replacements for the necessary pets in these quests to maintain fairness between members and non-members.
WIP
Prodigy English[]
Using Steeds[]
Players have the option of leading a monster or a caravan of monsters on land, above water as they swim, or underwater in a collective bubble. If a player has enough tamed monsters that qualify as steeds, they can form caravans of two or more monsters. The player has the choice of leading or riding their front monster, where the earlier option would allow the player to carry more items on their monster.
Leading a monster or tying a monster to a tall stump or post costs a single rope for each tie, and these ropes erode over time. Once the rope endures 50 integrity damage from being caught, cut, or chewed on, the rope breaks; this can cause a part or whole of a caravan to become lost, get spooked and disperse, or otherwise dissipate. To keep the player's monsters close together, avoid leading them and make sure to tame them to maximum loyalty so that they will follow the player through thick and thin unless dismissed.
Caravans as Material Carriage[]
The player's island(s) and village(s) may be vast and sparsely-placed; due to the maximum weight limit players woudl have in carrying items on their own (and since all players weigh the weight they select for themselves upon entering the game, customizing their body, or changing clothes), they themselves are limited in weight unless they work with steeds. Since each first-stage steed can carry a maximum of 50 kg and each steed has 100 kg more in maximum weight capacity per additional stage, they also have limits. Making a caravan of tied-together or untied monsters will allow the player to carry a mass of materials together from one place to another. They themselves count as part of the weight that their steeds bear once mounted, so players should be careful about how much they load onto the backs of their leading monster.
Improving Gameplay[]
Overall, players may be more inclined to replace their usual cloud mounts or other mounts with living creatures either for fun or for functionality.
Math/English Factor[]
To mount and dismount a steed, tie or untie a steed to/from a post or other monster, or switch between leading and riding a monster, a question must be answered correctly. To complete fanon quests within Prodigy Math Game FourSevensRueful Version, non-members may have to let go of some mounts and replace them with new rescues throughout their adventure to encourage them to answer more math questions. Because improving the loyalty of a steed requires magic, it therefore requires answering math and English questions.
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